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Book of the Church of Sequence Space

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(Redirected from A Game to Cure All Diseases)
2013 founding text of the Church of Sequence Space
Book of the Church of Sequence Space
Keltar sitting small in front of a carved orange peacock sculpture with a fan of green and teal stained-glass feathers.
Keltar, whom the Book makes the church's mascot, in front of a carved peacock with stained-glass feathers
AuthorKent Kemmish
CountryUnited States
LanguageEnglish
SubjectCuring all diseases
GenreScripture; game design
Set inEarth in the 2010s; another universe, many quadrillions of years earlier
Publication dateWritten in the second half of 2013
PublishedUnpublished

The Book of the Church of Sequence Space is the founding text of the Church of Sequence Space, written by Kent Kemmish in the second half of 2013, five years before he co-founded demonpore, inc., the company now called Molecular Reality Corporation. It calls itself a "sacred tome" and an epistle to the church's first apostles. Its argument is that every disease could be cured within the 2010s if millions of people played the right video game, which it calls the Game to Cure All Diseases.[1]

The Book gives the church two moral precepts, divides the game into five modules and introduces Keltar, a one-eyed felt alien, as the church's mascot. It has not been published. Several of its lines came back in the company's public copy years later. Its first sentence, "We are on an epic quest.", headed an advertisement in 2021 and lives on in the name of Epic Quest Bio, and in 2025 the name of its game returned as a chyron on the front page of epicquest.bio.

Composition

The Book dates itself. Explaining what it means by "this decade", it tells future readers that it means the 2010s, and that the words were written in the second half of 2013.[1] That was a year after the arrival of Keltar, which the company's lore places in 2012,[2] and a year after the end of Kemmish's time on the founding team of Halcyon Molecular (2009 to 2012), a company developing DNA sequencing by electron microscopy.[3] The Book mentions that career once, when its author says he spent most of it on "overwhelmingly fast DNA sequencing technology".[1]

It is written in the first person and speaks to the reader in the second, as a letter to the few early converts who would get the movement started. Its stated aim is recruitment: "I aim to convert you." The first two sentences announce an epic quest toward a future so bright that triple-thick welder's goggles would be needed to look at it. A paragraph later the Book says what kind of claim it makes. It argues for what is possible, however difficult, and leaves the odds to others: "Likelihood is for respectable calculators."[1] The copy in the company's records runs to about 3,500 words.

Contents

The question

The Book's first question is how to cure all diseases within the decade. Its author envisions "a vast movement, a war, a religion, a game" to do it, and suspects that the hardest part will be getting started at all.[1]

"Cure all diseases" is, in the Book's phrase, a battle cry. What it means is an end to involuntary human biological suffering, with involuntary death counted as part of it. Self-determination comes first, so anyone who wants to keep a disease may keep it. The cures must reach "the poorest of the poor", and so the Book prefers pills to surgery: pills can be mass-produced and carried anywhere, and their contents could be made by the cheapest kinds of biomolecular printing, such as the synthesis of nucleic acids.[1]

Medicine, in the Book's picture, is a jungle. Every reported breakthrough is a miracle trying to cross "the molecular and cellular jungle" to the clinic, and most die on the way. Basic research maps the jungle, and applied research carries cures through it. The Book agrees with the futurist Ray Kurzweil that trends in research will eventually bring practical immortality, in about thirty years, and objects only to the wait, since any reader might have a heart attack tomorrow. In place of "non-conscious collective acceleration, a la Kurzweil", it proposes a deliberate acceleration of biomedical research on the scale of a historical movement. On death, the Book says: "We're not fans of the scythe".[1]

It then lists four ways to go faster. More people could work on the problem; the Book counts about ten million scientists and engineers working on it worldwide. They could be better coordinated, since they work in silos and often compete. They could have better and faster tools, and use them more efficiently. One answer covers all four: "have them play a video game". Reading the Book, the reader is told, already counts as playing, and the section closes by naming the game and thanking the reader for playing it.[1]

The game

The Game to Cure All Diseases would let anyone with an internet connection use the equipment needed for experiments in the life sciences, and the Book hopes for millions of players, "perhaps tens of millions". It should be cheap and open, though not necessarily free; safe, fun, educational and deep; and "addictive in the best sense". Command structures would coordinate millions of players at once, and the rewards would be fun, social status and possibly money. Some parts would allow free exploration, but most of the effort would go to the molecular and cellular engineering most relevant to human health.[1]

The five modules of the game
Module Subject
Sequence Space Explorer Molecular engineering
Biocathedral Cellular and tissue engineering
The Temple of Genomic Freedom Free exploration
Sequence Space Seminary Education
The Ministry of Keltar Running the game

The Book promises to describe each module "in detail herein". The copy in the company's records ends before it describes the first.[1]

The church

Only then does the Book ask whether this is really a church, and how a church can also be a game. Members, it answers, may believe anything they like about the church and still play. There is no functional difference between playing the game and belonging to the church, and the church's theology neither overlaps nor contradicts that of any major religion on Earth. It has exactly two moral precepts, which members are expected to follow and are never forced to. The first, worded more bluntly in the original, asks them to try not to be unpleasant to other people. The second is "cure all diseases".[1]

The church is older than the Book. It was "technically founded" many quadrillions of years ago, in another universe, on the home planet of Keltar, who led his people to a positive technological singularity against long odds. His species now travels the multiverse as "interuniversal boddhisattvas"[sic], bringing "responsible technological uplift" to civilizations near a singularity of their own.[1]

Keltar

Keltar's avatar on Earth is "a small one-eyed felt green alien doll" that looks much like his original self. According to the Book it appeared to the author in 2012, on a shuttle bus at San Jose's airport, and has traveled with him ever since. Readers need not believe a word of it, the Book adds. They can treat the story as the background of a role-playing game, and Keltar as a mascot for everyone who believes in the task ahead.[1]

The Book also explains why Keltar does not simply say how to cure every disease. His avatar lacks his full superintelligence, because of limits on travel between universes, and can only match patterns from his experience of trillions of civilizations, and biology varies too much across the multiverse for that to be enough. He has met only "a few tens of billions" of civilizations whose biology could be put right with a few obvious interventions. Among civilizations held back by problems other than biology, he brought 89.4 percent to a positive singularity. Physics also varies wildly from one universe to the next, so he proposes that this one start with its biology.[1]

Themes and sources

The only modern thinker the Book names is Kurzweil.[1] Its opening image recalls Timbuk 3's 1986 song "The Future's So Bright, I Gotta Wear Shades", which no company source mentions. Its word for Keltar's people comes from Buddhism, in which a bodhisattva vows to save all beings; the company's 2025 essay introducing Epic Quest Bio welcomes "All sentient beings subject to disease" to play.[4]

The Book says little about sequences. In the copy kept in the company's records, DNA is mentioned once, in the author's account of his career, and the words "sequence space" appear only in proper names. Nowhere does it use the word "aperiodic", although the church's later statement of purpose turns on it: "to promote understanding of aperiodic polymers like DNA as the key to solving biology to free our species from disease".[1][a]

Legacy

A magazine-style advertisement headed We're on an epic quest, with a wood-grain games console holding a rack of colored sample tubes and a list of molecular games
The advertisement of 2021. Its headline and subtitle are the Book's first two sentences, lightly edited.

The game was never built in the form the Book describes,[1] but its phrases kept returning. In 2021 the company advertised on Facebook under the headline "We're on an epic quest.", with the subtitle "(We want a future so bright, you'll need triple-thick welder's goggles just to look at it)". The advertisement asked "How do we reach a future free of disease?" and answered "By having fun."[b] It brought about 800 people onto a waiting list.[5]

The premise of ordinary people doing real experiments as play returned in the company's plans. Its December 2022 overview named the activity experigaming and its players Player Scientists, of whom it hoped to coordinate several thousand.[5] In 2025 the essay introducing Epic Quest Bio, the role-playing game through which the company manages its own work, gave that game its motto, "We're on an epic quest to free mankind from disease."[4] The same year the front page of epicquest.bio carried the chyron "A Game to Cure All Diseases", twelve years after the Book named the game.[1]

Other parts of the Book came back in smaller ways. Sequence Space Explorer, the first module, became a character path in a draft of the company's text adventure, The Disclosure Crawl, with the titles "The Cartographer of Codons, The Architect of Aperiodic Polymers, The Voyager to Xenobiology's Edge".[6] Keltar became the company's mascot, the narrator of its field guide and, in his own instructions, "the prophetic voice behind the Church of Sequence Space".[7][1] On December 7, 2025, the company posted a video invitation to the church.[8]

See also

Notes

  1. ^ The scientific idea of a sequence space, the set of all possible sequences arranged so that neighbors differ by one letter, goes back to John Maynard Smith's "protein space" of 1970.
  2. ^ The question carries an asterisk, which leads to a line at the foot of the page: the console "is strictly a scientific research tool; it is not intended to diagnose or treat any disease."

References

  1. ^ a b c d e f g h i j k l m n o p q r s "Company records". Molecular Reality Corporation. October 2026.
  2. ^ "Keltar: Interdimensional Advisor to the Molecular Streaming Corps". Molecular Reality Corporation. Retrieved October 25, 2026.
  3. ^ "Stanley Kent Kemmish, Jr." Molecular Reality Corporation. May 2026.
  4. ^ a b Kemmishtree (2025). "Epic Quest Bio". Molecular Reality Corporation.
  5. ^ a b Kemmishtree (March 28, 2026). "2022 sci-tech overview". EQBio-OS.
  6. ^ "Dungeons & Diligence: The Disclosure Crawl (draft)". Molecular Reality Corporation. March 2026.
  7. ^ "Keltar's Field Guide to Molecular Reality". Molecular Reality Corporation. August 2026.
  8. ^ Church of Sequence Space invite Dec 7th 2025 (Video). EpicQuestBio. December 7, 2025.
Last edited 6 hours ago by Debye Length Enjoyer